3Ding
WALKING CYCLE
Tom was produced to understand, deepen, and use the rigging of a character in a walking cycle. In this case, his moves are given a touch of a cartoonish movement, like exaggerating expressions.
Artem Dubina made the character.
BALL CIRCUIT
In the circuit, the camera gave the ball’s movement much more interactivity with the viewer. There’s also a cloth texture used for the basketball net to give it movement.
The ball’s path was created to allow the camera to show the dynamics between the field and the point of view. Behind the scenes, the path was made with that intention and the platforms are slim for the ball to be seen with its animation.
CHESSBOARD
The board and pieces of chess were modeled, animated, and textured based on the introduction of characters in a video game.